The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Rust how much to blow up a garage door.
Build 1142 73 the f1 grenade is a craftable explosive weapon that can be thrown.
It is however more durable than the sheet metal double door making it an effective loot room door.
How many explosive to blow up each building piece.
As of devblog 145 the f1.
Timed explosive charges are not to be confused with explosives.
Garage door 150 explosive ammo 9 satchel charges 2 c4 3 rockets wooden barricade 15 explosive ammo 1 satchel charge 1 c4 1 rocket.
Information accurate as of.
If it s sheet metal then just go through the door.
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The garage door is a form of lockable door which slides upward from the bottom when opened.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
It can also stick to structures using right click to break walls or doors working as a alternative way to raid bases.
The armored door is the highest tier door and is the best option for base defense.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
Garage doors cost twice as much metal fragments and 2 gears.
The f1 grenade will deal damage to anyone standing within a close proximity when it explodes.
600hp takes 131dmg from 1 satchel charge takes 87 more damage destroyed by 1 c4.
So if the doorway is stone make sure to blow it up and not the door itself.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
It takes 9 satchel charges or 150 explosive 5 56 rifle ammo to destroy the garage door and has no weak side like other doors to explosives.
Takes 220dmg from rocket.
So sheet metal doors are still way better for the cost but garage doors are just slightly stronger leaving 76hp equal to 41hp at metal door after 4 satchels.
It is effective as an anti personnel weapon.
My dudes here s a quick tip you need 12 satchel charges to go through an armored door but only 10 to go through a stone wall or doorway.
The door has a working hatch which allows you to see outside of the door and can be shot through in both directions.